Ads

Tweets
    follow me on Twitter
    Loading..
    Loading..

    Entries in OpenGL (1)

    Wednesday
    17Jun2009

    OpenGL ES Sprite Engine Work in Progress

    I've been working on an OpenGL ES project for a presentation to CocoaCoder.org to help people in the group understand OpenGL better and to get better performance.  My frustrations with the presentation led me to release my math library so people can spend time learning OpenGL instead of writing matrix math functions.  The project has ended up being a very simple sprite engine that supports OGL ES 1.1 and 2.0.  

    The CocoaCoder_OpenGLES project isn't a bunch of code I'm particularly proud of but it is a good example of 2D sprite rendering.  It's also a good example of using shaders on the iPhone, although I have only been able to test it against the simulator and not an iPhone 3GS.  

    Check the project out, play with it and give me any feedback you have.  I'm going to continue working on the project over the next couple of months and use it in future blog posts.