OpenGL ES Sprite Engine Work in Progress
Wednesday, June 17, 2009 at 10:54PM I've been working on an OpenGL ES project for a presentation to CocoaCoder.org to help people in the group understand OpenGL better and to get better performance. My frustrations with the presentation led me to release my math library so people can spend time learning OpenGL instead of writing matrix math functions. The project has ended up being a very simple sprite engine that supports OGL ES 1.1 and 2.0.
The CocoaCoder_OpenGLES project isn't a bunch of code I'm particularly proud of but it is a good example of 2D sprite rendering. It's also a good example of using shaders on the iPhone, although I have only been able to test it against the simulator and not an iPhone 3GS.
Check the project out, play with it and give me any feedback you have. I'm going to continue working on the project over the next couple of months and use it in future blog posts.
Ian Bullard |
1 Comment |
2D Sprites,
MathLib,
OpenGL in
GameProgramming 
Reader Comments (1)
Thanks for the code and the presentation on Thursday!