Resources I use(d) during my iPhone development.
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OpenGL ES
Low level graphics rendering.-
Notes on optimizing for OGLES
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Overview of iPhone's OpenGL ES capabilities.
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(PowerPoint file) Overview of what OpenGL ES is.
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iPhone OGLES benchmark results
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OpenGL ES 1.5 extension pack supports FBOs.
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OpenGL ES 1.5 extension pack supports FBOs.
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How to mix UIKit and OpenGL.
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How to generate texture atlases.
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Just as the title says.
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If you're not drawing with VBOs then just stop and switch now.
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Business
Help with the business side of developing for the iPhone-
Development, marketing, public relations, finance and customer support.
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A source to bet your app tested.
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How to work with crash logs.
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Things you need to know.
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A script that can be used to get a report of sales every day.
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Source code that can detect pirated applications.
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Tips & Tricks
Collection of tips or one off tips-
If you're doing a lot of floating point math, read this now.
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The title explains it all.
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How to tell when your app has been cracked.
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Another description of detecting a cracked application.
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iPhone and Mac Cocoa tips.
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Miscellaneous
Random stuff.-
Austin based iPhone/Mac developer group.
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Making the switch to iPhone.
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Open Source social library for games.
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